

In that case, the sketch is marked as broken and you can open it and see, ah, yes, that projected line that you constrained against is the thing that no longer exists. I would imagine the main motivation behind this design is to make it easier to diagnose and fix problems when the design changes and breaks the projection.

selecting from the top right vs lower left - what the heck?), or fixing the way X-ref'ed sub-assemblies can be configured and manipulated in a top level assembly, not clutter it's important and useful information. By core I mean things like these sorts of inconsistencies in the Sketcher, or the Model workspace (e.g. How about fewer sugary new features and more rework of the core features that make the user experience so poor for those of us with years of experience on other large MCAD packages - I believe we are your largest audience. I imagine there are some internal reasons for Origins, e.g. F360 wants seperate coordinate systems or something for bodies and components, but at the user level, what can one actually do with Origins? In Solidworks Planes (essentially Origins) are eminently useful to the user, F360, I still can't figure it out.Ībsent any sort of good comprehensive documenation for F360, I think it is these sort of fundamental UI/UX issues that should get top priority in the new builds. If I can't dimension to it, can't align to it, can't use it as any sort of reference, then what does it do for me as a user at all? If this is the case, I am wondering what purpose the Origin(s) in F360 actually serve the user. Does anyone know if it is possible to constrain a line to an Origin (plane) in the Sketcher? It would seem that you can only constrain a line-end point to be coincident with the Origin center point, the Sketch Constraints do not seem to allow one to use any of the linear parts of an Origin for constraining sketch entities.
